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Técnicas Fantasía Baloncesto

Técnicas Fantasía Baloncesto

Once their scores Fantxsía to a baseline established prior Técnjcas the Mundo Gaming Único of the season, players Vecinos Ruleta en Vivo remain asymptomatic at rest and with exertion. Desde su fundación en han jugado más de 26 partidos en países y territorios, enfrentando mayormente a rivales ineficientes cuyo objetivo es permitir que el equipo se luzca. Jungyeon Kang.

Técnicas Fantasía Baloncesto -

Ninguna defraudó y poco a poco los puntos siguieron subiendo al marcador, aunque los últimos minutos las belgas buscaron endurecer el encuentro para rebajar esa diferencia anotando más puntos en este tercer cuarto que en toda la primera parte El esfuerzo en los últimos compases del encuentro se centró en aumentar la diferencia en el marcador para mejorar en ese ranking que tras la fase de grupos define la ventaja de campo.

Raquel Cabrera con 14 puntos y Marie Guelich con15 se convirtieron en las máximas anotadoras del conjunto taronja en un cuarto en el que las jugadas, por norma, acababan en el aro de las belgas.

Las de Rubén Burgos volvieron a coger la directa perdida en los anteriores diez minutos y a falta de cuatro minutos para finalizar el encuentro el parcial marcaba un Este último cuarto sirvió para que el Valencia Basket consiguiera la que se convierte en la victoria con mayor ventaja en un encuentro oficial.

Finalmente, y con un baloncesto de ensueño, todas y cada una de las jugadoras taronja brillaron ante su público Valencia Basket : Cristina Ouviña 10 , Lorena Segura 7 , Ángela Salvadores 14 , Raquel Carrera 14 , Celeste Trahan-Davis 10 -cinco inicial- Anna Gómez 2 , Leticia Romero 5 , Laura Gil 11 , Marie Gülich 15 , Claudia Contell 1 , Bec Allen 7.

Basket Namur Capitale : Jacobine Klerx - , Kamilla Ogun 20 , Batabe Zempare 8 , Marjorie Carpreaux 2 , Courtney Range 11 -cinco inicial- Sarah Dossou - , Harriet Nahwezhi-Bende - , Laura Baggio 4 , Clarisse Davreux - , Sarah Matthys -.

Árbitros: Crew Chief: Marek Maliszewski POL Umpire s : Jurgen Muho ALB , Ewa Matuszewska POL. Incidencias: Pabellón Fuente de San Luis de Valencia. Primera jornada de la EuroCup Women. EUROCUP WOMEN VALENCIA BASKET BASKET NAMUR El Valencia Basket arrolla al Namur con un baloncesto de fantasía.

Raúl Cosín VALENCIA BASKET eurocup women. Compartir Tweet Linkedin Menéame Whatsapp. Ficha técnica: Valencia Basket : Cristina Ouviña 10 , Lorena Segura 7 , Ángela Salvadores 14 , Raquel Carrera 14 , Celeste Trahan-Davis 10 -cinco inicial- Anna Gómez 2 , Leticia Romero 5 , Laura Gil 11 , Marie Gülich 15 , Claudia Contell 1 , Bec Allen 7.

valencia basket. Iagupova: "Solo tenemos un camino, trabajar, jugar y dar el máximo para traer la Copa". If your team had the most total rebounds based on the example above your team would receive 12 points. The team with the second best stats receives 11 and so on until the worst team receives 1 point.

Points in all categories are totaled for each team to determine the team's standing in the league. Points leagues typically have weekly lineup deadlines with the winner amassing the most total points for the season. The difference between the four may seem subtle, but the scoring structure can significantly affect the fantasy value of certain players.

While most leagues come to a close at the end of the season, some are multi-year and allow you to hang onto players season-to-season. The latter kind are called Keeper Leagues.

You may have heard of Dynasty leagues as well, and Keeper leagues are similar, but Dynasty leagues often allow you to keep players for an unlimited duration and frequently allow acquiring college or high school players.

How many players you're allowed to keep is up to the commissioner. Some might only let you keep one player from the previous season, some may let you keep three, some might let you keep all of them. There's a difference in strategy, especially during the draft.

For a standard, Season-Long league, it's only worth considering a player's current season. But for Keeper Leagues, future production comes into play.

It may make sense to draft a young, developing player over an older, established one. Once you have a grasp of your format, the day of your league's draft should be much less intimidating.

One of the main things to note about your league, which should affect how you draft, is how many players you are allowed at each position, as well as the number of bench slots. For example, in a standard team, ESPN Head-to-Head categorical league, you're allotted one starting point guard, shooting guard, guard, small forward, power forward, forward and two centers.

There are also two utility spots and three bench spots. There's plenty of flexibility at hand — drafting three centers in a row to dominate the rebounding and blocks categories is viable because you can play all three on any given night.

Leagues differ, however. Some may allow for just one player at each traditional position with a utility and a deep bench. Others may allow for all utility players and one bench spot.

It's also important to note which players are eligible at each position as each fantasy contest or league management system varies. Frequently some players eligible at center on one system are only eligible at forward on another, for example. Are you stuck trying to decide between two or more players, or curious to learn more about someone in particular?

Consulting RotoWire's fantasy outlooks is a superb way to clear things up. You can learn about trends, changing roles, injury history, and lots more. Most drafts, like the one covered above, are a snake format. The owner with the first pick in Round 1 gets the last pick in Round 2.

The owner with the last pick in Round 1 gets the first pick in Round 2. That same rule is applied across every draft spot. However, there's a different type of format that abandons the idea of draft spots entirely: the Auction.

In an Auction, each owner is given a certain amount of money to spend on players. A player is put up for auction, and owners bid on that player.

The goal is to make the best team possible with the money that you're allotted. Auctions are often tough for novices, and are generally best to avoid if you're new to fantasy basketball. But they can be more rewarding and take on more traditional and true-to-life team-building strategies.

The two main strategies are: Stars and Scrubs, or Balanced. Owners operating under the Stars and Scrubs strategy will spend a huge chunk of their budget on All-NBA caliber players, and then fill out the remainder of their roster with role players.

The belief is that a star player's production is nearly impossible to replicate, and that role players can often be swapped in-and-out via the waiver wire mid-season.

Owners operating under the Balanced strategy try to spend their budget as evenly as possible. The theory is risk minimization. Investing a ton of money into star players can backfire if one or more get injured, and role players can often be inconsistent in their production and workload.

With both strategies, conserving budget and recognizing when player values are inflated due to bidding wars are useful skills.

Valuable players exist at decent prices in later rounds. A trade is essentially legal collusion. You and another owner are each trading assets to try and improve your team. In a Roto league, trades are typically made to exchange an excess in one stat category for a deficit in another.

An owner might be dominating three of seven categories, but losing the other four consistently. As a result, it makes sense for that owner to try to balance out their team by trading a player who excels in those three categories for someone who can provide value in the four others.

Similarly, trades are frequently made when owners have excess talent at one position but a deficiency at another.

So a team may trade a center to a team for a guard even if the impact on any one category isn't clear. Other trades can be "challenge" trades where there's not an obvious gain in a category, but each owner wants to speculate on the performance of a player vs.

the other. Viewing the season in weeks, like fantasy football, rather than games, is important. If player goes on a five-game cold streak in basketball, that's relatively normal. If a player goes on a five-game cold streak in football, it's time to sound the alarms. After all, five games in the NBA is just 6.

Five games in the NFL is But, if one of your picks really isn't panning out — whether it's due to role, injury, age, etc. It happens every season. Your most valuable resource, especially when searching for a replacement for one of your lower-end draft picks, is the waiver wire.

Simply put: the players who weren't drafted or were let go by another team. Prior to making a move, try to identify whether Player X's impressive performances are outliers or a trend.

RotoWire's player notes can be helpful to identify whether it's the former or the latter. Plenty of players have a big game here and there — few can sustain unexpected play for an extended period. The catch is that if you wait too long, someone else may snatch that player up. Each season, plenty of gambles are won and lost in the waiver wire.

Carefully judging and timing when to snag the right player can sometimes have an immense influence on your season, as sometimes players are undervalued or have a favorable upcoming schedule and go off for major points.

There are two main ways in which a waiver wire may operate: Record-based, or budget-based [also called Free Agent Acquisition Budget, or FAAB]. In a record-based waiver wire, the team with the worst record gets priority on all players with multiple claims.

In a budget-based waiver wire, each team is assigned a dollar amount to spend on waiver wire pickups throughout the season. If you want to claim a player, you have to bid on them. There are no hard-and-fast rules about how much to bid on a certain type of player.

It's a risk-management game, similar to an Auction draft. However, the best strategy in either format is often to be aggressive on the waiver wire early in the season. The players you pick up can help you for longer stretches.

And in the case of a budget-based waiver wire, any budget leftover at the end of the season won't help you. Almost all category leagues are either "8-cat" eight default categories or "9-cat" nine default categories. Turnovers are the ninth default, and the only difference between 8-cat and 9-cat leagues.

Generally speaking, the fantasy community has been shifting towards the use of 8-cat over 9-cat in recent years, but 9-cat remains the default setting for Yahoo! Some analysts recommend ignoring turnovers on draft day, even if you're in a 9-category league.

That's probably going a step too far, but they should not be a primary consideration. A few themes to remember if you play in an 9-cat league: high-usage players who handle the ball a lot can be turnover machines, and rookies tend to be particularly turnover prone.

Catch-and-shoot specialists and big men who don't pass often tend to see the biggest boosts in 9-cat value. Occasionally, league commissioners experiment with some other category options. Some of the most common alternatives are double-doubles, triple-doubles, splitting offensive and defensive rebounds into two categories, or changing the way field goal efficiency is measured i.

If you play in one of these leagues with atypical categories, the most important thing to remember is that most fantasy advice is not tailored for your leagues. There is still a lot to gain and a lot to be learned from articles, tweets, podcasts, etc, but remember that all of that advice assumes that you're playing in either 8-cat or 9-cat.

This isn't special to category-based leagues, but fantasy managers need to know whether they set lineups every day or once a week and whether they have an IR spot. Managers in weekly lineups leagues or leagues without an IR spot need to be more cautious on draft day.

Someone like Joel Embiid , who is likely to miss a lot of games for "load management", does more damage in a weekly lineups league than a daily lineups league — in a daily lineups league, at least you can start someone else those games. Similarly, Chris Paul is still a fantasy force, but he usually misses a few weeks each season due to injury.

That injury is easier to wait out if your roster has an IR spot. Both players are still valuable in weekly or non-IR leagues, but if you've already drafted Paul in a non-IR league, maybe take a pass on Jamal Murray a few rounds later. This is the big one.

In an H2H head-to-head league, you face off against one team per week, your categories against your opponent's. In H2H leagues, the teams with the best records qualify for the playoffs, and the champion is the winner of the playoff tournament.

In roto short for rotisserie, a format named — oddly enough — for a long-defunct French restaurant in Manhattan , teams compete against the entire league over the course of the season. In a team league, the leader in a given category gains 12 points, second place gets 11, third place gets 10, and so on until last place gets a single point.

The champion is the team with the most cumulative points on the final day of the season. The most important difference between H2H and roto is that punting deliberately ignoring one or two categories, so that you can build an extra strong team in the remaining categories usually leads to different results.

In H2H, a well-crafted punt build can be highly effective. In fact, we actively recommend the strategy. However, in roto, punting successfully is much harder. Let's get into specifics, just so you can fully appreciate how difficult it is to win a roto league while punting.

In a team nine-category league, the winning team will probably score at least 85 points, if not more. If you're starting the season by accepting just one point in a category, then you need to average It's not impossible, but it is very, very difficult.

You could write books going into the nuances of categorical scarcity, and the topic is a primary focus of our Numbers Game column. That said, here are the key basics. Blocks and assists are the scarcest categories, and the two hardest to find after the draft.

Most of the leagues' assists come from the top point guards, with a few notable exceptions — Nikola Jokic , LeBron James , Draymond Green , and a few others. All of the non-point-guard assists leaders are going to get drafted, and most of them will go in the first couple of rounds.

When a point guard becomes worthy of acquisition off the waiver wire, they rarely are high-impact passers. Similarly, there will be some shot-blocking big men who emerge off waivers as the season rolls along, but, as with assists, those players rarely block enough shots to make a major impact. As with assists, most of the best shot-blockers will all get drafted in the first couple of rounds.

Rebounds and three-pointers are on the opposite end of the spectrum, especially as the league continues to attempt more and more threes each season.

While the top 10 or so rebounders stays pretty steady from year to year, there are always several big men who emerge early in the season as reliable sources of boards. Furthermore, as big men get hurt, their backups usually step in and provide a decent facsimile of the starter's rebounding load.

Threes are a slightly different story, but the results are the same. As the total number of threes has increased, finding quality three-point shooters later in drafts has become easier and easier.

Every year, a few players emerge as semi-surprising additions to the threes-per-game leaderboard. Perhaps more importantly, due to the streaky nature of long-range shooting, managers who remain active on the waiver wire can usually find a few players going through a hot streak and averaging several made threes per game.

While the near-constant presence of these waiver-wire pickups are helpful, there is still a lot of value in drafting potential league-leaders like Bradley Beal or Buddy Hield. Points are tricky. On the one hand, all the best scorers are going to get drafted early. Unless you are deliberately punting the category, you'll probably need to draft at least one plus-point scorer early to stay competitive.

On the other hand, points are often overvalued by fantasy managers. High scorers get picked up off waivers much quicker, even if they provide little value in the other categories. Just keep in mind that points do become available on waivers throughout the season, but most of the time, it's only players who score between 13 and 18 points.

Those guys can help, but you'll want to ensure that you secure those plus-point scorers in your draft to stay competitive in this category. Steals are always available on waivers.

The problem? Most of those thieves don't provide enough help in the other categories to be worth rostering. That means that managers in daily lineups leagues can provide meaningful help off of waivers, especially late in the week in a close H2H matchup, but that managers in weekly lineups leagues will have a harder time using the waiver wire to bolster their rosters.

The best way to stay competitive in steals is to try to draft players who average close to a steal per game. For every player you expect to average 0. If you can do that, you should be in the top-half of your league in the category. The shooting efficiency categories are the most commonly punted categories, and with good reason.

There are many very good fantasy picks who immediately escalate to "great picks" if you can ignore their weakness in one category or the other. For that reason, managers should remain careful when trying to build strength in these two categories.

One last note — there are also some well-founded strategic arguments against punting either shooting efficiency category. Foremost among them, is that it is likely another manager in your league may attempt the same build, and that a punt-percentages team suffers more than other roster builds when their team has fewer games than their opponent in a given week.

If you've played in points leagues before, and this is your first time playing in a category-based league, make sure to compare last season's final ranks in points leagues to last season's final ranks in category leagues. This should help you get a good sense of which players take some pretty big rises and which fall.

Remember that category scarcity is now much more important that positional scarcity. Positions still matter, but they matter a lot less. Lastly, and this applies to points leagues as well as category leagues: remember that your last few picks are probably going to be dropped a few weeks later anyway.

Take a few risks on upside, or focus on players who might fill some specific categorical weakness — there is no such thing as "reaching" at the end of a draft.

When you're entering a fantasy draft for any sport, being adequately prepared is key. For novice and experienced fantasy players alike, familiarizing yourself with your league's settings is a crucial step in that process.

In the world of fantasy basketball, almost all leagues operate under either a Points or Categorical format. These formats share some overlap, but whereas in categorical leagues the goal is to win — or finish highly within — as many stat categories as possible, points leagues present a different challenge.

Unlike category leagues, Points leagues disregard altogether how players go about accruing fantasy stats. Like with most fantasy football leagues, each statistical category is assigned a point value, and each player's points — regardless of how they're earned — are simply added up to produce a final score over a given period — typically one week.

Those may be the default numbers, but most host sites will allow you to tailor the values to your league's specific preferences. For instance, if you'd like to increase the impact of blocked shots, you could raise that point value accordingly.

In the same vein, you can add or subtract categories, which will have ripple effects in terms of which player archetypes lose or gain value.

If you were to add, say, Made Three-Pointers as another category alongside Points, stars like Stephen Curry and James Harden would become even more sought-after, while lesser-known three-point specialists like Joe Harris would pick up some value.

In categorical leagues, it's difficult to manage each category — usually, there are eight or nine — and ensure your roster doesn't have any major deficiencies. A well-rounded team is a near-requirement for title contention, but that's not necessarily the case in points leagues. One of the benefits to points formats is not having to worry about being dragged down in a single category.

If a player is an elite rebounder or shot-blocker but struggles at the free throw line, that deficiency is masked in a way that it would not be in a category league.

As such, players like Andre Drummond , Russell Westbrook and Ben Simmons typically become more valuable in points formats, as their elite counting stats translate directly to "fantasy points," as opposed to only affecting certain categories. Consider the following example: Let's say on a given night, Andre Drummond scores 0 points, going 0-for from the field and 0-for at the free throw line.

However, he grabs 20 rebounds and blocks five shots. If you were in a categorial league, the rebounds and blocks would be nice, but Drummond's lack of scoring would add nothing to your Points category, and his poor shooting would negatively impact both your Field Goal Percentage and Free Throw Percentage categories.

Conversely, in a points league, you'd only be concerned about Drummond's total fantasy output. Sure, it'd be nice if he scored some points to add to his bottom line, but the 20 rebounds and five blocks alone would be worth 39 fantasy points under the aforementioned standard scoring system.

With that in mind, it's important to consider the type of players who gain or lose value in points formats. Counting-stat monsters like the three mentioned above tend to rise in rankings, while players valued for their efficiency lose some value.

Meanwhile, points leagues depreciate the value of players who produce above-average numbers in only one or two categories. Unless those categories are heavily weighted — for example, if your league awards 4 points for each steal — a bench player who averages 1. Similarly, single-category specialists — and especially score-first players — tend to have diminished value in points formats.

When it comes to preparing for a points league draft, the bottom line is you're looking for the best overall fantasy players. Using projections you trust is especially valuable in points leagues, as you can simply plug in your league's scoring values to generate a list of players ranked by their expected total fantasy output.

In a sense, that should make building a roster easier, as long you make sure to account for filling each required position. Speaking of which, be sure to familiarize yourself with your league's roster settings, in addition to its scoring values.

Most leagues won't require you to jump through hoops, but it's important to know ahead of time if you should be targeting certain positions. A league that requires two starting centers, for example, makes the position more valuable and raises the importance of locking down productive options at both starting spots.

In short, you don't want to be the owner who waits too long and is forced to start inferior players each week while more productive options at other positions waste away on your bench. Regardless of format, roster balance is key. Among the other factors to consider in points leagues — or any leagues, for that matter — is the weekly schedule breakdown.

Every team plays 82 games, but not all weeks are created equally, and there will certainly be times when it makes sense to bench an elite player for an inferior option. If the Wizards play only two games in a given week, while the Warriors play five, benching Brad Beal for Jordan Poole is the logical play, even though Beal is the vastly superior player.

Here's a breakdown of the calculation using last season's averages rounded to the nearest whole number and standard points league values:. You play to win the game.

It doesn't matter what the final score is, or how your get there. In head-to-head fantasy leagues, a win is just as good as or The core concept of punting categories is based on that basic premise.

The idea is that by deliberately ceding some categories, managers will be better able to win the majority of what is left.

El Valencia Basket comenzó su Fqntasía andadura Técnicas Fantasía Baloncesto la EuroCup Women con un baloncesto de fantasía, apoyado en una Balohcesto defensa, con Baloncssto que arrolló Rendimiento Destacado en el Campeonato Basket Namur en los Fqntasía primeros Apostar en casa. Este encuentro suponía la primera ocasión en la que Técnocas conjunto Mundo Gaming Único Rubén Burgos repetía Fntasía, Técnicas Fantasía Baloncesto que en la fase de grupos de la temporadaque supuso el debut de las taronja en la máxima competición europea, venció a las belgas en las dos ocasiones. La segunda parte de este encuentro, que acabó con un en el marcador, sirvió para que el técnico local diera minutos a las jugadoras menos habituales y para preparar el siguiente enfrentamiento de la Supercup Women contra el Ekaterimburgo. El primer cuarto comenzó con un dominio total del Valencia Basket que fue capaz de calzarle un parcial de en los primeros tres minutos del encuentro. Las pérdidas de balón fueron penalizando al conjunto belga y la distancia en el marcador fue aumentando. Técnicas Fantasía Baloncesto

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5 thoughts on “Técnicas Fantasía Baloncesto

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